Time Machine VR D-Box
Project Overview
Genre: VR, Adventure
Engine​: Unreal Engine 4
Platforms: PC
Duration: 2017
A VR Simulation Adventure
Time Machine VR is a virtual reality time travelling adventure where the player is tasked with exploring the Jurassic era and the creatures that once ruled the prehistoric oceans.
Role and Responsibilities
I managed alone this small project to update the existing Time Machine VR game for a D-Box experience.
Game & Level Design
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​I adapted the current gameplay of 3 levels to the arcade genre and simplified the narrative game flow through the use of blueprint scripting. My mandate was to condense 2hrs of gameplay into a 30 mins experience.
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I implemented the localization of the game in 4 Asian languages.
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I worked in collaboration with our Writer to adapt the previous script and create 50 new dialogue lines.
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I added 3 new reactive feedbacks to enhance the d-box experience.
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I conducted 15 playtests to gather feedback and improve the final experience.
The Other Room
Project Overview
Genre: VR, Narrative Puzzle
Engine​: Unity 3D
Platforms: Gear VR, Google Daydream
Duration: 2017
A VR Narrative Puzzle Adventure
The Other Room is a virtual reality "escape the room" narrative puzzle game where the player must escape a series of tests imposed by a young A.I.
Role and Responsibilities
I joined this project when it was half-way through production, so the narrative and core mechanics where already established. I took over the design of the "Living Room" & "Operation Room" levels, streamlining the layout and puzzles for virtual reality while also making sure the progression was in accordance with other level designers' work.
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​Level Design
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I designed 6 virtual reality game levels according to the narrative scope and genre constraints.
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I designed 18 time-based logic puzzles (3 per level) using the available mechanics:
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Navigation Puzzle (Point Teleport)
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Math Puzzle (Balance & Weights)
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Logic Puzzle (Light Switches)
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Cryptic Puzzle (Paintings and Sundial)
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I coordinated with other level designers to ensure gameplay continuity and progression of difficulty.
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I took charge of performance tests and tracking and informed the team of my findings so we could bring up the framerate to acceptable virtual reality standards.
Cali
Project Overview
Genre: VR, Puzzle-Platformer
Engine​: Unity 3D
Platforms: Gear VR, Oculus
Duration: 2016
A VR Puzzle Platformer Adventure
Cali is a virtual reality puzzle-platformer with a serious and emotional story. The player controls a young boy, Massi, who must climb an ominous tower filled with obstacles as a "coming of age" ritual.
Role and Responsibilities
This is the first project I worked on as a Game Designer. I was responsible for the level design of half of the game. The main challenges I faced were to adapt the platforming puzzle genre to a confortable and intuitive virtual reality setting.
Level Design
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I designed the layout and implemented the greybox of 15 different levels.
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I designed 30 platforming puzzles using the following 4 game mechanics:
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Jump​
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Push/Pull
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Look At (VR Specific)
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Ledge Grab
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In all levels, I optimized camera angles for a virtual reality experience​.
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I ensured the overall consistent progression between each levels, narrative segments, and the game as a whole.