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Time Machine VR D-Box

Project Overview

Genre: VR, Adventure

Engine​: Unreal Engine 4
Platforms: PC

Duration: 2017

A VR Simulation Adventure

Time Machine VR is a virtual reality time travelling adventure where the player is tasked with exploring the Jurassic era and the creatures that once ruled the prehistoric oceans.

Role and Responsibilities

I managed alone this small project to update the existing Time Machine VR game for a D-Box experience.

Game & Level Design

  • ​I adapted the current gameplay of 3 levels to the arcade genre and simplified the narrative game flow through the use of blueprint scripting. My mandate was to condense 2hrs of gameplay into a 30 mins experience.

  • I implemented the localization of the game in 4 Asian languages.

  • I worked in collaboration with our Writer to adapt the previous script and create 50 new dialogue lines.

  • I added 3 new reactive feedbacks to enhance the d-box experience.

  • I conducted 15 playtests to gather feedback and improve the final experience.

The Other Room

Project Overview

Genre: VR, Narrative Puzzle

Engine​: Unity 3D
Platforms: Gear VR, Google Daydream

Duration: 2017

A VR Narrative Puzzle Adventure

The Other Room is a virtual reality "escape the room" narrative puzzle game where the player must escape a series of tests imposed by a young A.I.

Role and Responsibilities

I joined this project when it was half-way through production, so the narrative and core mechanics where already established. I took over the design of the "Living Room" & "Operation Room" levels, streamlining the layout and puzzles for virtual reality while also making sure the progression was in accordance with other level designers' work.

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​Level Design

  • I designed 6 virtual reality game levels according to the narrative scope and genre constraints.

  • I designed 18 time-based logic puzzles (3 per level) using the available mechanics:

    • Navigation Puzzle (Point Teleport)

    • Math Puzzle (Balance & Weights)

    • Logic Puzzle (Light Switches)

    • Cryptic Puzzle (Paintings and Sundial)

  • I coordinated with other level designers to ensure gameplay continuity and progression of difficulty.

  • I took charge of performance tests and tracking and informed the team of my findings so we could bring up the framerate to acceptable virtual reality standards.

Cali

Project Overview

Genre: VR, Puzzle-Platformer

Engine​: Unity 3D
Platforms: Gear VR, Oculus

Duration: 2016

A VR Puzzle Platformer Adventure

Cali is a virtual reality puzzle-platformer with a serious and emotional story. The player controls a young boy, Massi, who must climb an ominous tower filled with obstacles as a "coming of age" ritual.

Role and Responsibilities

This is the first project I worked on as a Game Designer. I was responsible for the level design of half of the game. The main challenges I faced were to adapt the platforming puzzle genre to a confortable and intuitive virtual reality setting.

Level Design

  • I designed the layout and implemented the greybox of 15 different levels.

  • I designed 30 platforming puzzles using the following 4 game mechanics:

    • Jump​

    • Push/Pull

    • Look At (VR Specific)

    • Ledge Grab

  • In all levels, I optimized camera angles for a virtual reality experience​.

  • I ensured the overall consistent progression between each levels, narrative segments, and the game as a whole.

©2020 by Rachel Lapierre.

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